DPS Calculator
Work out damage per second from your hit damage, attack speed, critical chance and critical multiplier, with average damage per hit and per minute. Calculates in your browser.
Damage per second
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Show the math
Crits raise the average hit above the base damage in proportion to how often they land and how much extra they deal:
avg hit = damage × (1 + critChance × (critMult − 1))
DPS = avg hit × attacks per second
A theoretical maximum, it ignores accuracy, resistances, reloads and cooldowns. All math runs locally in your browser.
What this does
A DPS calculator works out damage per second from your hit damage, attack speed, critical chance, and critical multiplier, with average damage per hit and per minute.
How to use it
- Enter the base hit damage.
- Enter attacks per second.
- Set crit chance and multiplier.
- Read the DPS.
How it works
The average hit rises above base damage in proportion to how often crits land and how much extra they deal. It is a theoretical maximum.
DPS = avg hit × attack speed; avg hit includes crits
Understanding your result
This is a theoretical sustained maximum that folds crit chance and multiplier into an average hit, so it is ideal for comparing weapons or builds head to head. Real combat falls short of it, because reloads, movement, cooldowns, misses, and target armour all intervene, so treat DPS as a relative ranking rather than the damage you will actually output in a fight.
Example
100 damage at 2 attacks/sec with no crits is 200 DPS.
Sources & methodology
Last updated .
Frequently asked questions
How do crits affect the average?
The average hit rises above the base damage in proportion to how often crits land and how much extra they deal.
Is this the real in-game DPS?
It is a theoretical maximum, it ignores accuracy, resistances, reloads and cooldowns.
Is my data kept?
No. Everything is computed locally in your browser.
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